﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.math
{
    public class Matrix32
    {
        private Vector2[] _elements;

        public static readonly Matrix32 empty = new Matrix32();

        public Matrix32()
        {
            _elements = new Vector2[3];
        }
    }
}
